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Event Rules

All teams will compete by division in a variety of events. Final divisions will be determined after the registration deadline. Rules for the events are subject to change. The website will include the finalized rules for all events, event locator maps, the finalized schedule of events, a list of sponsors, and other important information.
  • Billiards

    Rules

    • This is a mixed doubles competition – one (1) male & one (1) female.
    • This will be a double-elimination tournament.
    • Each team is allowed one (1) mixed doubles team.
    • One team will be solids (1-7), one team will be stripes (9-15).
    • If the 8-ball is pocketed on the break, the shooter wins. If the 8-ball is pocketed and there is a foul or a scratch, the shooter loses.
    • On the break, if the breaker pockets a stripe or solid, the breaker will then be assigned to that particular group of balls, known as the correct balls.
    • If the person shooting makes his/her ball, that same person will shoot again.  This will continue until a shot is missed.
    • If the breaker pockets one or more balls from each group, he/she may choose to be either, by making a ball from one group on the next shot. A combination using a ball from each group is legal at this point, prior to one player being assigned their group.
    • COMBINATIONS: Player must strike his ball first to be legal – except in open table situations. Again, the 8-ball is neutral. Pocketed balls will not be spotted or returned to play.
    • BALLS ON FLOOR: 8-ball off the table results in loss of game. Other object balls must be spotted. This is not a foul and the player continues to shoot if one of his balls was pocketed. The floored ball is spotted before another shot is taken.
    • ONE FOOT is to remain on the floor at all times.
    • WAYS TO LOSE:
      1. Opponent pockets his numerical group and then legally pockets 8-ball. 8-ball must be pocketed in a called pocket.
      2. 8-ball is pocketed in a wrong pocket or is knocked to floor.
      3. Failure to call the pocket into which the 8-ball falls.
      4. When playing the 8-ball, player scratches the cue ball.
    • DECLARING A POCKET: This is only necessary when shooting the 8-ball.
    • HOW TO WIN:
      1. A player has pocketed all his balls and legally pocketed the 8-ball in a called pocket.
      2. 8-ball is made on the break.
      3. NOTE: The 8-ball cannot be played at the same time the last ball of your category is made. The 8-ball must be a separate shot.

    All judgments made by the officials will be final.  No protesting allowed

  • Bowling

    Rules

    • Each team will consist of four (4) members – 2 males and 2 females.
    • Each team will bowl (3) three games against teams in their own division.
    • Games will be played in accordance with Kansas State High School Activities Association (KSHSAA) rules.
    • Teams will be given a 15-minute warm-up prior to the start of the event.
    • Winners for each division will be declared based upon the highest 3-game total.
    • In the event of a tie score in the overall team total, the best team score in the 3rd game will be declared the winner.  If still tied, the best team score in the 2nd game will be used, etc.
    • No substitution of players can be made once play begins.

    Equipment Provided

    • Bowling Balls
    • Bowling Shoes
  • Golf

    Rules

    • Two teams, one male team and one female team, will consist of two (2) members each.
    • The tournament will be an 18-hole shotgun start (best ball).
    • The tournament will begin with a shotgun start, two groups off each tee.
    • Men tee off from the white tee markers and ladies tee off from the red tee markers.
    • The score is to be recorded on the scorecard by each team – honor system applies.
    • No handicaps.  This is a scratch tournament.
    • USGA rules apply.  All course rules & regulations apply.
    • Winter rules prevail – the ball can be moved one club length (no nearer to the hole).  The ball must remain in the same fairway, rough, fringe, etc.
    • In the event of a tie, the lowest score on the lowest handicap hole will be used to determine the winner.  If still a tie, the lowest score on the second lowest handicap hole will be used, etc.
    • No substitution of players can be made once play begins.
    • Bogey is your friend.  Once you can score no better than a bogey on a hole, pick up the ball and move to the next hole..

    Participant Equipment Responsibilities

    • Golf Clubs
    • Golf Balls Tees
  • Miniature Golf

    Rules

    • Teams will consist of two (2) members – one (1) male and one (1) female.
    • The tournament will be 18 holes, total team score.
    • The tournament will begin with a shotgun start.
    • The score is to be recorded on the scorecard by each team – honor system applies.
    • After 18 holes, one scorecard will be signed by all participants and turned in as the official scorecard.
    • All-Star Sports rules, as stated on the back of each scorecard, will be the official rules of play.
    • In the event of a tie, the group with the most holes-in-one will be deemed the winner.  If still tied, the group with the most two-shot holes will be deemed the winner, and so on.  If still tied, the winner will be determined by coin flip.
    • No substitution of players can be made once play begins.
    • A maximum score of six (6) per hole is allowed.

    Equipment Provided

    • Putters
    • Golf Balls
  • Pickleball

    Rules

    Download Pickleball Rules

    Each team will consist of 1 female and 1 male

    • Teams will be given a 15-minute warm-up prior to the start of the event.
    • No substitution of players can be made once play begins.

    Serving

    Must serve underhand from behind the baseline, cross-court, into the service area past the kitchen. Only the serving team can score points.

    Scoring

    Game is played to 11, win by 2. Each team member gets to serve until they lose the point, with one exception, the team that serves first only gets 1 serve. The score is a series of 3 number; serving team score, receiving team score, server #1 or #2. Ex. 7-3-2 means serving team has 7 points, opposing team has 3 points and it is the second server about to serve.

    Quirky Rules

    Afer the serve, the receiving team must let the ball bounce, then the serving team must let that return bounce before hitting. After that the ball may be volleyed (hit in the air) or off the bounce. A player cannot step in the kitchen unless the ball bounces in the kitchen first.

    Equipment Provided

    • Paddles
    • Balls
  • Tennis

    Rules

    • This is a mixed doubles competition – one (1) male & one (1) female.
    • This will be a double-elimination tournament.
    • Each company is allowed one (1) mixed doubles team.
    • United States Tennis Association (USTA) rules will be the official rules of play with the following exceptions:
    • All rounds will be one (1) six game pro set.
    • The first team to reach six games wins the set.
    • Warm ups are limited to ten (10) minutes.
    • No substitution of players can be made once play begins.

    Equipment Provided

    • Tennis Balls
  • T-Shirt Contest

    Overview

    This is a chance for companies to put on their creative thinking cap and design an original and unique team t-shirt.  Your company can have fun in the design process by running an internal contest or brainstorming a group.  Not only might you win some points in the contest, but also your company would stand out as a true TEAM in their matching attire.

    Things to Consider

    • Each team participating will provide the Games Office with a t-shirt with their design on it to be displayed at the Opening Ceremonies.  Each company will then vote for a t-shirt design in the other three divisions.  A team captain will place your team’s vote at the designated T-shirt Contest table during Opening Ceremonies.
    • Points:  Participating in t-shirt design is five (5) points.  Participating in voting is two (2) points.  Placing in the voting will be scored just as every other event – top five places.
    • Teams may use the official Corporate Challenge logo in their design.
  • 400 Meter Briefcase Shuttle

    Rules

    • Teams will consist of four (4) members – (2) males & (2) females.
    • The cumulative age of the four walkers must be a minimum of 120 years.
    • Race legs are 100 meters each.  The total distance is 400 meters.
    • Exchanges must be made successfully within the 22-meter exchange zone.
    • “Out-of-zone” exchanges or obstructing other participants is a 15-second penalty.
    • Each participant will move from station to station picking up specific office supplies and placing them in their briefcase before walking.
    • An example of what is and is not walking will be demonstrated prior to the event.
    • Judges will be placed around the entire course.  They will determine when a walker is not walking by the rules and keep a record of those infractions.
    • A penalty of five (5) seconds will be assessed for each infraction.

    Regulations

    • Impeding the progress of another runner constitutes a foul.  Fouling may result in a time penalty assessed (15 seconds) of the runner committing the foul in that event.
    • In the event that a baton is dropped in a relay, the runner who dropped the baton must pick it up.  If, in doing so, the runner impedes the progress of any other runner, he or she has fouled and will result in a 15-second penalty.
    • All participants must report to the staging area (center of track) 20 minutes before their scheduled Company Division event.  If a participant misses their heat, there will not be a “make-up” heat nor can they run with another heat.
    • Spikes up to ¼ inch in length will be allowed.
  • 400 Meter Executive Relay

    Rules

    • Teams will consist of four (4) members of management – (2) male & (2) female.
    • The cumulative age of the four runners must be a minimum of 120 years.
    • Batons must be successfully passed within the 22-meter exchange zone.
    • Race legs are 100 meters each.  The total distance is 400 meters.
    • “Out-of-zone” exchanges or obstructing other runners is a 15-second penalty.

    Regulations

    • Impeding the progress of another runner constitutes a foul.  Fouling may result in a time penalty assessed (15 seconds) of the runner committing the foul in that event.
    • In the event that a baton is dropped in a relay, the runner who dropped the baton must pick it up.  If, in doing so, the runner impedes the progress of any other runner, he or she has fouled and will result in a 15-second penalty.
    • All participants must report to the staging area (center of track) 20 minutes before their scheduled Company Division event.  If a participant misses their heat, there will not be a “make-up” heat nor can they run with another heat.
    • Spikes up to ¼ inch in length will be allowed.
  • 100 Meter Dash

    Rules

    • Three (3) male and three (3) female can participate per team.
    • One (1) male and one (1) female participant per age group is allowed.
    • Age groups are as follows: 30 and under, 31 to 44, 45 and over.
    • Times for each participant will be recorded separately.

    Track Event Regulations

    • Impeding the progress of another runner constitutes a foul.  Fouling may result in a time penalty assessed (15 seconds) of the runner committing the foul in that event.
    • In the event that a baton is dropped in a relay, the runner who dropped the baton must pick it up.  If, in doing so, the runner impedes the progress of any other runner, he or she has fouled and will result in a 15-second penalty.
    • All participants must report to the staging area (center of track) 20 minutes before their scheduled Company Division event.  If a participant misses their heat, there will not be a “make-up” heat nor can they run with another heat.
    • Spikes up to ¼ inch in length will be allowed.
  • One Mile Run

    Rules

    • TBD

    Track Event Regulations

    • Impeding the progress of another runner constitutes a foul.  Fouling may result in a time penalty assessed (15 seconds) of the runner committing the foul in that event.
    • In the event that a baton is dropped in a relay, the runner who dropped the baton must pick it up.  If, in doing so, the runner impedes the progress of any other runner, he or she has fouled and will result in a 15-second penalty.
    • All participants must report to the staging area (center of track) 20 minutes before their scheduled Company Division event.  If a participant misses their heat, there will not be a “make-up” heat nor can they run with another heat.
    • Spikes up to ¼ inch in length will be allowed.
  • Darts

    Rules

    • Team will consist of two (2) members – one (1) male and one (1) female.
    • Double elimination bracket
    • Teams play to 300
    • No substitution of players can be made once play begins.
  • Frisbee Golf

    Rules

    • Team will consist of two (2) members – one (1) male and one (1) female.
    • Double elimination bracket
    • No substitution of players can be made once play begins.
  • Tug of War

     Rules

    • Each Team will consist of 6 participants (3 males/3 females)
    •  A 1,200 pound weight limit, per team, will apply. All members of a team will weigh‐in prior to the competition.
    • If a team member does NOT weigh-in prior to the start of the competition, they will not be allowed to participate.
    • Team members will be required to wear a wristband after the weigh‐in and through the duration of the event.
    • Only rubber cleats, tennis shoes, aqua socks or bare feet will be allowed. Absolutely NO Metal Cleats allowed.  Those participants found to be wearing illegal shoes will not be allowed to compete.
    • Gloves ARE allowed and recommended.
    • No sticky substances may be used on hands or gloves.
    • No Anchor Belts
    • The Tug of War rope is 120’ in length and 1 ¼” in width.
    • Teams will be lined up so that the rope will be pulled on the right side (under the participant’s rightarms).
    • Males and females will be alternated in positions on the rope.
    • Participants in the Tug may use feet or hands only to gain foothold. They will not be allowed extensive time to dig in and get set. There will be a one‐minute time limit per tug.
    • Participants are NOT ALLOWED to face the opposite direction, put their hands on the ground, or sit down on the ground.
    • The winning team will pull the opposing team across the designated victory line (15 feet). If no team has been pulled over the line at the end of the one‐minute time limit, the tug will go to the team who has the advantage at the time.
    • No substitution of players can be made once play begins.
  • Cornhole

    Format

    Object of the Game:

    Score 15 points or more before your opponent

    Setup:

    Coed team of (1 female and 1 male) can take stance anywhere between the front and back of target, no more than 5 feet away from the side of the target

    *A coin flip decides the team who takes the lead toss in Round 1

    Official Scoring:

    • Games are played to 15 points
    • Bags tossed or knocked into the target hole are worth 3pts
    • Bags that land (and remain) on the target board are worth 1 pt
    • Bags that hit the ground before landing on the board or going in the hole Does Not Count
    • Bags that land (or end up) on the ground are worth 0 pts
    • 11-0 is ruled as a shutout and the game is over.

    Rules

    Once all bags have been thrown, points will be tallied.

    The opposite side will then do the same.

    1. The team with the highest score in the previous round throws the lead toss for the round.
    2. Both teams’ alternate tosses until all eight bags have been tossed. (This concludes a round.)
    3. Player’s feet should not project past the front of the target during a toss.
    4. Boards will be placed 27′ from front to front.
    5. No substitution of players can be made once play begins.

    This is a Double Elimination Tournament in each Division

  • Super Smash Bros

    Smash Ultimate Doubles Ruleset

    • 2V2
    • Players can supply own their own controllers
    • Stock – 3
    • Time – 8 min
    • Items – off
    • Team Attack – on
    • Pause – off
    • Best of Three until Finals
    • No Bans
    • No stalling rules
    • Stock sharing is allowed
    • Mii fighters are all legal
    • Best of 3 double elimination
    • Stages are listed – Battlefield Final Destination Pokemon stadium 1 or 2 Town and City Smashville Lylat Kalos League Yoshi’s Story
    • Counter picks (Game 2 and onward)

    Whoever wins the first game will have two available bans allotted to them and then the loser of that match will then choose the stage played on. The winner cannot go back to the stage they won unless accepted by the opponent

    • No substitution of players can be made once play begins.

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