Event Calendar Join Us for Opportunities

Event Rules

All teams will compete by division in our variety of more than 20 Corporate Challenge events. Final splits will be determined after the registration deadline. Rules for the events are subject to change. Each participant will receive a Games Book. This book will include the finalized rules for all events, event locator maps, the finalized schedule of events, a list of sponsors, and other important information.
  • Basketball

    Rules

    • Teams will consist of no more than six (6) members.
    • The six members that play the first game of the tournament will stay the same throughout the tournament.  There will be no substitution of players.
    • In the case of an injury, a substitution can replace the injured player.  However, the injured player is out of the tournament and not allowed to come back in and play.
    • This will be a double-elimination tournament.
    • Games will be played on a half court using Kansas State High School Activities Association (KSHSAA) rules with the following exceptions:
      1. The first team to score 12 points in each game will be declared the winner.  Each game must be completed within a 15-minute time limit.  If neither team has scored 12 points and the 15-minute time limit expires, the team ahead at that time will be declared the winner.  If tied at the end of the 15-minute time limit, sudden death play will begin, in which the first team to score will be declared the winner.  To begin sudden death play, first possession will be determined by a coin flip.
      2. Baskets outside the 3-point line will count as 2 points.  Baskets on or within the 3-point line will count as 1 point.
      3. The ball must be brought out beyond the 3-point line on every change of possession, regardless of whether the ball hits the rim on a shot.  Both feet must clear the line.
      4. Substitutes will be allowed during dead ball situations only.  The official will administer the ball during dead ball situations at the top of the key behind the 3-point line.
      5. Each team will be awarded one 30-second timeout per contest.
      6. FOULS…Each team is allowed six (6) team fouls per contest.  For each foul after the sixth team foul, one (1) point will be awarded to the opposing team.
      7. No dunking will be allowed. Violation will result in no points scored and a loss of possession.
    • All judgments made by the officials will be final.  No protesting allowed.
    • No game will start with less than three team members.  Team members must show participant numbers to the scorekeeper.  Forfeiture of game will result five minutes after the court becomes available for play of the scheduled game.

    Equipment Provided

    • Game Balls
  • Billiards

    Rules

    • This is a mixed doubles competition – one (1) man & one (1) woman.
    • This will be a double-elimination tournament.
    • Each company is allowed one (1) mixed doubles team.
    • One team will be solids (1-7), one team will be stripes (9-15).
    • If the 8-ball is pocketed on the break, the shooter wins. If the 8-ball is pocketed and there is a foul or a scratch, the shooter loses.
    • On the break, if the breaker pockets a stripe or solid, the breaker will then be assigned to that particular group of balls, known as the correct balls.
    • If the person shooting makes his/her ball, that same team will shoot again but rotate partners.  This will continue until a shot is missed.
    • If the breaker pockets one or more balls from each group, he/she may choose to be either, by making a ball from one group on the next shot. A combination using a ball from each group is legal at this point, prior to one player being assigned their group.
    • COMBINATIONS: Player must strike his ball first to be legal – except in open table situations. Again, the 8-ball is not neutral. Pocketed balls will not be spotted or returned to play.
    • BALLS ON FLOOR: 8-ball off the table results in loss of game. Other object balls must be spotted. This is not a foul and the player continues to shoot if one of his balls was pocketed. The floored ball is spotted before another shot is taken.
    • ONE FOOT is to remain on the floor at all times.
    • WAYS TO LOSE:
      1. Opponent pockets his numerical group and then legally pockets 8-ball. 8-ball must be pocketed in a called pocket.
      2. 8-ball is pocketed in a wrong pocket or is knocked to floor.
      3. Failure to call the pocket into which the 8-ball falls.
      4. When playing the 8-ball, player scratches the cue ball.
    • DECLARING A POCKET: This is only necessary when shooting the 8-ball.
    • HOW TO WIN:
      1. A player has pocketed all his balls and legally pocketed the 8-ball in a called pocket.
      2. 8-ball is made on the break.
      3. NOTE: The 8-ball cannot be played at the same time the last ball of your category is made. The 8-ball must be a separate shot.

    All judgments made by the officials will be final.  No protesting allowed

  • Bowling

    Rules

    • Each team will consist of four (4) members – 2 men and 2 women.
    • Each team will bowl (3) three games against teams in their own division.
    • Games will be played in accordance with Kansas State High School Activities Association (KSHSAA) rules.
    • Teams will be given a 15-minute warm-up prior to the start of the event.
    • Winners for each division will be declared based upon the highest 3-game total.
    • In the event of a tie score in the overall team total, the best team score in the 3rd game will be declared the winner.  If still tied, the best team score in the 2nd game will be used, etc.
    • Players arriving late will start bowling and count their score beginning with the frame in which they arrive.
    • No substitution of players can be made once play begins.

    Equipment Provided

    • Bowling Balls
    • Bowling Shoes
  • Golf

    Rules

    • Teams will consist of four (4) members – 2 men and 2 women.
    • Each company may enter two teams, the best score of the two to be used toward placement and points .
    • The tournament will be an 18-hole shotgun start (best ball).
    • The tournament will begin with a shotgun start, two groups off each tee if necessary (group A & group B, not playing together but one after the other).
    • Men tee off from the white tee markers and ladies tee off from the red tee markers.
    • The score is to be recorded on the scorecard by each foursome – honor system applies.
    • No handicaps.  This is a scratch tournament.
    • USGA rules apply.  All course rules & regulations apply.
    • Winter rules prevail – the ball can be moved one club length (no nearer to the hole).  The ball must remain in the same fairway, rough, fringe, etc.
    • In the event of a tie, the lowest score on the lowest handicap hole will be used to determine the winner.  If still a tie, the lowest score on the second lowest handicap hole will be used, etc.
    • No substitution of players can be made once play begins.
    • Bogey is your friend.  Once you can score no better than a bogey on a hole, pick up the ball and move to the next hole..

    Participant Equipment Responsibilities

    • Golf Clubs
    • Golf Balls Tees
  • Flag Football

    Rules

    • Team must have four (4) women and four (4) men playing at all times.
    • Teams can consist of sixteen (16) total members.
    • Each team member must check in at the beginning of the 1st game.
    • Once the competition begins, there will be no substitutions allowed unless an injury occurs.
    • In the case of an injury, a substitution can replace the injured player.  However, the injured player is out of the tournament and not allowed to come back in and play.
    • This will be a double-elimination tournament.
    • Games will be played in conjunction with the rules, penalties and spot enforcement of the Kansas State High School Activities Association

    (KSHSAA) with the following exceptions:

    1. Each game will be played within a 20-minute time limit.
    2. Playing fields are 35 yards wide.  End zones are 10 yards deep.
    3. At the beginning of the game, after unsuccessful attempts to gain a first down or score, and after each score, the ball will be scrimmaged from the 30-yard line.
    4. Starting at the 30-yard line, the offensive team will have 4 downs to advance the ball to the 15-yard line or score a touchdown.  If successful in advancing the ball to the 15-yard line, the offensive team will then have another 4 downs to attempt to score a touchdown.
    5. Huddles will be a maximum of 30 seconds.  First violation will be a warning.  Every violation after the first will result in a loss of down.
    6. Touchdowns count as six (6) points.
    7. Extra-point conversions will start at the 5-yard line and count as two (2) points.
    8. Interceptions are worth three (3) points (except on extra point attempts) and cannot be run back.  The ball will be placed on the 30-yard line and a change of possession will occur.
    • Every player must wear two flags around the waist.  While in possession of the ball, if one flag is pulled the ball becomes downed at that point.
    • The snap to the quarterback must be between the legs.  Violation will result in a loss of down.
    • The person who receives the snap is considered to be the quarterback for that play, and cannot run the ball past the line of scrimmage unless being rushed.
    • Rushing the quarterback is allowed.  Once the ball is snapped, anyone wishing to rush the quarterback must wait three seconds before doing so, counting out loud.
    • Handoffs are not allowed.
    • Lateral passes or pitches are allowed.
    • All players are eligible to receive the ball.
    • “Bump and run” coverage is not permitted.
    • All fumbles result in a dead ball.
    • All judgments made by the officials will be final.  No protesting allowed.
    • In the case of a tie game after 20 minutes, the game goes into overtime.  Each team will have 1 down opportunity to score from the 5-yard line.  A coin flip will determine who has the ball first.  First possession will then alternate with each subsequent overtime opportunity.  The game will end when oneteam scores and the other does not.

    Equipment Provided

    • Game Balls
    • Game Belts & Flags
  • Miniature Golf

    Rules

    • Teams will consist of four (4) members – two (2) men and two (2) women.
    • The tournament will be 18 holes, total team score.
    • The tournament will begin with a shotgun start.
    • Each group will determine an official scorekeeper in their group prior to starting.
    • After 18 holes, one scorecard will be signed by all participants and turned in as the official scorecard.
    • All-Star Sports rules, as stated on the back of each scorecard, will be the official rules of play.
    • In the event of a tie, the group with the most holes-in-one will be deemed the winner.  If still tied, the group with the most two-shot holes will be deemed the winner, and so on.  If still tied, the winner will be determined by coin flip.
    • No substitution of players can be made once play begins.
    • A maximum score of six (6) per hole is allowed.

    Equipment Provided

    • Putters
    • Golf Balls
  • Pickleball

    Rules

    Download Pickleball Rules

    Each team will consist of 1 female and 1 male

    Serving

    Must serve underhand from behind the baseline, cross-court, into the service area past the kitchen. Only the serving team can score points.

    Scoring

    Game is played to 11, win by 2. Each team member gets to serve until they lose the point, with one exception, the team that serves first only gets 1 serve. The score is a series of 3 number; serving team score, receiving team score, server #1 or #2. Ex. 7-3-2 means serving team has 7 points, opposing team has 3 points and it is the second server about to serve.

    Quirky Rules

    Afer the serve, the receiving team must let the ball bounce, then the serving team must let that return bounce before hitting. After that the ball may be volleyed (hit in the air) or off the bounce. A player cannot step in the kitchen unless the ball bounces in the kitchen first.

    Equipment Provided

    • Paddles
    • Balls
  • Tennis

    Rules

    • This is a mixed doubles competition – one (1) man & one (1) woman.
    • This will be a double-elimination tournament.
    • Each company is allowed one (1) mixed doubles team.
    • United States Tennis Association (USTA) rules will be the official rules of play with the following exceptions:
    • All rounds will be one (1) six game pro set.
    • The first team to reach six games wins the set.
    • Warm ups are limited to ten (10) minutes.

    Equipment Provided

    • Tennis Balls
  • Volleyball

    Rules

    1. Teams will consist of a maximum of ten (10) members, which includes four (4) substitutes.
    2. At all times, there may not be more men players on the court than women players.
    3. The team members that are available for the first game of the tournament will stay the same throughout the tournament.
    4. There will be no roster substitutions.
    5. In the case of an injury, a roster substitution can be made to replace the injured player. However, the injured player is out of the tournament and not allowed to come back in and play.
    6. This will be a double-elimination tournament.
    7. If a team starts the first game of the tournament with less than 6 participants and additional team members arrive before that game is completed, the additional team members can enter the court when the ball is dead. (Note that to be consistent with rule #4, if the additional team members arrive AFTER the first game is completed, they will no longer be eligible to play in the tournament.)
    8. Teams forfeiting their first game of any match will take a loss for that match.
    9. Coed USAV rules apply unless otherwise specified.
    10. Each game will be played to 15 points, rally point scoring. This is a best 2 of 3 series.
    11. The net height will be set according to Coed USAV playing standards: 7 feet, 10 inches.
    12. Teams will be allowed one 60-second timeout per game, which can be called by any member of the team.
    13. The ball is allowed to cross the net on one hit.
    14. If the ball is touched more than once before going back over the net, one of the touches must be made by a female player.
    15. Substitution is allowed at any position when the ball is dead.
    16. All judgments made by the officials will be final. No protesting allowed.
    17. Blocking of a serve is not allowed.

    Equipment Provided

    • Game Balls
  • 5K Run (Mens & Womens)

    Rules

    • Three (3) men and three (3) women can participate per team.
    • One (1) man and one (1) woman participant per age group is allowed.
    • Age groups are as follows: 30 and under, 31 to 44, 45 and over.
    • Times for each participant will be recorded separately.

    Wichita Corporate Challenge Wichita Corporate Challenge 5K Run

  • 5K Walk

    Rules

    • Ten (10) individuals per team may participate.
    • There is no age restriction for this event.
    • There will be a 60-minute time limit to complete this event.
    • Each individual who finishes will receive five (5) participation points toward their team total and a ribbon.
    • This is a non-competitive event.  Therefore, no medals are awarded.

    Wichita Corporate Challenge Wichita Corporate Challenge 5K Run

  • T-Shirt Contest

    Overview

    This is a chance for companies to put on their creative thinking cap and design an original and unique team t-shirt.  Your company can have fun in the design process by running an internal contest or brainstorming a group.  Not only might you win some points in the contest, but also your company would stand out as a true TEAM in their matching attire.

    Things to Consider

    • Each team participating will provide the Games Office with a t-shirt with their design on it to be displayed at the Opening Ceremonies.  Each company will then vote for a t-shirt design in the other three divisions.  A team captain will place your team’s vote at the designated T-shirt Contest table during Opening Ceremonies.
    • Points:  Participating in t-shirt design is five (5) points.  Participating in voting is two (2) points.  Placing in the voting will be scored just as every other event – top five places.
    • Teams may use the official Corporate Challenge logo in their design.
  • 400 Meter Briefcase Shuttle

    Rules

    • Teams will consist of four (4) members – (2) men & (2) women.
    • The cumulative age of the four walkers must be a minimum of 120 years.
    • Race legs are 100 meters each.  The total distance is 400 meters.
    • Exchanges must be made successfully within the 22-meter exchange zone.
    • “Out-of-zone” exchanges or obstructing other participants is a 30-second penalty.
    • Each participant will move from station to station picking up specific office supplies and placing them in their briefcase before walking.
    • An example of what is and is not walking will be demonstrated prior to the event.
    • Judges will be placed around the entire course.  They will determine when a walker is not walking by the rules and keep a record of those infractions.
    • A penalty of five (5) seconds will be assessed for each infraction.

    Regulations

    • Impeding the progress of another runner constitutes a foul.  Fouling may result in a time penalty assessed (30 seconds) of the runner committing the foul in that event.
    • In the event that a baton is dropped in a relay, the runner who dropped the baton must pick it up.  If, in doing so, the runner impedes the progress of any other runner, he or she has fouled and will result in a 30-second penalty.
    • All participants must report to the staging area (center of track) 20 minutes before their scheduled Company Division event.  If a participant misses their heat, there will not be a “make-up” heat nor can they run with another heat.
    • Spikes up to ¼ inch in length will be allowed.
  • 800 Meter Executive Relay

    Rules

    • Teams will consist of four (4) members of management – (2) men & (2) women.
    • The cumulative age of the four runners must be a minimum of 120 years.
    • Batons must be successfully passed within the 22-meter exchange zone.
    • Race legs are 200 meters each.  The total distance is 800 meters.
    • “Out-of-zone” exchanges or obstructing other runners is a 30-second penalty.

    Regulations

    • Impeding the progress of another runner constitutes a foul.  Fouling may result in a time penalty assessed (30 seconds) of the runner committing the foul in that event.
    • In the event that a baton is dropped in a relay, the runner who dropped the baton must pick it up.  If, in doing so, the runner impedes the progress of any other runner, he or she has fouled and will result in a 30-second penalty.
    • All participants must report to the staging area (center of track) 20 minutes before their scheduled Company Division event.  If a participant misses their heat, there will not be a “make-up” heat nor can they run with another heat.
    • Spikes up to ¼ inch in length will be allowed.
  • 100 Meter Dash (Mens & Womens)

    Rules

    • Three (3) men and three (3) women can participate per team.
    • One (1) man and one (1) woman participant per age group is allowed.
    • Age groups are as follows: 30 and under, 31 to 44, 45 and over.
    • Times for each participant will be recorded separately.

    Track Event Regulations

    • Impeding the progress of another runner constitutes a foul.  Fouling may result in a time penalty assessed (30 seconds) of the runner committing the foul in that event.
    • In the event that a baton is dropped in a relay, the runner who dropped the baton must pick it up.  If, in doing so, the runner impedes the progress of any other runner, he or she has fouled and will result in a 30-second penalty.
    • All participants must report to the staging area (center of track) 20 minutes before their scheduled Company Division event.  If a participant misses their heat, there will not be a “make-up” heat nor can they run with another heat.
    • Spikes up to ¼ inch in length will be allowed.
  • 1600m Mixed-Distance Relay

    Rules

    • Teams will consist of four (4) members – two (2) men and two (2) women.
    • There are no age restrictions.
    • Batons must be successfully passed within the 22-meter exchange zone.
    • Race legs are: 200 meters, 200 meters, 400 meters, and 800 meters.  The total distance is 1600 meters.
    • “Out-of-zone” baton exchanges or obstructing other runners is a 30-second penalty.

    Track Event Regulations

    • Impeding the progress of another runner constitutes a foul.  Fouling may result in a time penalty assessed (30 seconds) of the runner committing the foul in that event.
    • In the event that a baton is dropped in a relay, the runner who dropped the baton must pick it up.  If, in doing so, the runner impedes the progress of any other runner, he or she has fouled and will result in a 30-second penalty.
    • All participants must report to the staging area (center of track) 20 minutes before their scheduled Company Division event.  If a participant misses their heat, there will not be a “make-up” heat nor can they run with another heat.
    • Spikes up to ¼ inch in length will be allowed.
  • 800 Meter Relay

    Rules

    • Teams will consist of four (4) members – two (2) men and two (2) women.
    • There are no age restrictions.
    • Batons must be successfully passed within the 22-meter exchange zone.
    • “Out-of-zone” baton exchanges or obstructing other runners is a 30-second penalty.

    Track Event Regulations

    • Impeding the progress of another runner constitutes a foul.  Fouling may result in a time penalty assessed (30 seconds) of the runner committing the foul in that event.
    • In the event that a baton is dropped in a relay, the runner who dropped the baton must pick it up.  If, in doing so, the runner impedes the progress of any other runner, he or she has fouled and will result in a 30-second penalty.
    • All participants must report to the staging area (center of track) 20 minutes before their scheduled Company Division event.  If a participant misses their heat, there will not be a “make-up” heat nor can they run with another heat.
    • Spikes up to ¼ inch in length will be allowed.
  • Softball Tournament

    PLAYERS

    1. Players must be at least 18 years old and out of high school.

    2. Teams are limited to a maximum of 20 players, all of who must be listed on team roster.

    3. A player who is not on the team roster is an illegal player. Any game in which he/she plays will be forfeited.

    TEAMS

    1. Teams consist of 10 players. A team must have eight players to begin a game. Any time the team falls below eight players, the game will be forfeited, unless the reason for falling below eight players is due to injury. In this case, teams may continue to play with seven players. Players who arrive late may be added to the bottom of the batting order.NOTE: When a team is playing with eight players, there will not be an automatic out for the ninth position. There can never be more men than women in the line-up to start a game. If a woman is injured and leaves the game, and no replacement is available, the team may continue the game with four men and three women. The batting position vacated by the female will be an out. If the team is batting five men and five women, a man may be removed from the batting order and no penalty is applied.
    2. The run rule is as follows: 15 runs after 3 complete innings; 10 runs after 5 complete innings.
    3. Games will have a 55-minute time limit. No new inning may start after 55 minutes, unless the score is tied. Games that are tied after seven innings or 55 minutes will continue until a team has won the game.
    4. Batters receive three balls (walk) and two strikes (out). If a batter hits a second foul after one strike, the batter is out, the ball is dead, and runners may not advance.
    5. Game Discipline: Unsportsmanlike conduct will result in the players’ ejection from the game; his or her position in the batting order will be an out. If ejected, the player must leave the softball complex; in addition, the umpire will submit an unsportsmanlike report to the Wichita Corporate Challenge. The WCC staff may impose additional penalties on the player(s) ejected. Some examples of unsportsmanlike conduct include throwing the bat in obvious disgust, fighting, excessive criticizing of the umpire’s calls, etc. Any player ejected from a game will not be allowed to play the remainder of that game or the following game. If a second ejection occurs, the player will sit out that game and the following two games. On the third ejection, the player will be ejected from all WCC activities.
    6. Homeruns: 2 homeruns are allowed per team. Anything hit after 2 will be counted as an out.
    7. No alcoholic beverages are permitted on the playing field or in the dugout. Failure to observe this rule may lead to forfeiture of the game.
    8. Absolutely no protests! The umpire will settle all disputes and rule interpretations on the field. Exception: Questions concerning player eligibility will be noted and the game will continue. The WCC staff will verify the players’ eligibility. If the player in question is ineligible, the team will forfeit the game(s) in which he/she participated.
    9. GAME TIME IS FORFEIT TIME
    10. Line-ups should be turned in to the scorekeeper at least 15 minutes before scheduled game time.
    11. Except as presented above, all Wichita Corporate Challenge softball games will be governed by the USSSA rules.
    12. A player who is bleeding, or has an open wound, or has an excessive amount of blood on his/her uniform, is prohibited from further participation in the game until the bleeding has been stopped and the wound covered.
      • If treatment can be administered in a reasonable time, the player does not have to leave the game. “Reasonable time” is left to the umpire’s judgment.
      • If there is an excessive amount of blood on the uniform or a bandage becomes blood-soaked, the uniform or bandage must be changed before the player may continue to participate.
      • A player prohibited from playing may enter as soon as the bleeding has been stopped and/or the wound covered.
      • If a player is not available when his/her turn at bat comes up, that position is passed, and no out is assessed.
    13. If a team is playing with eight players when a player is prohibited from playing because of bleeding or an open wound, the game is not forfeited. The game will continue with seven players; the player may reenter the game as soon as the bleeding has stopped and/or the wound has been covered.
    14. All players and coaches must stay behind the white line in the dugout.
    15. Teams are reminded that there is a Wichita City ordinance prohibiting the use of alcoholic beverages at the ballparks. This is NOT a WRC policy, but city law. Remember that the Wichita Police do patrol the parks.
    16. Only team members are permitted in the dugouts. Children attending the game are not allowed in the dugout or on the field, and should be watched by their parents and/or guardians.

    EQUIPMENT

    1. The Wichita Corporate Challenge will provide softballs.
    2. Matching uniforms are not required.
    3. Players are to remain in the dugout when their team is batting. Batter, runners, on deckbatter, and coaches are the only team members allowed out of the dugout.

    Please keep all equipment in the dugout.

    COED TOURNAMENT RULES

    1. Coed teams normally consist of five men and five women; a team must have at least four women and four men in the line-up to avoid forfeiture. Teams may use any combination of men and women as long as there are never more men than women.
    2. Batting order: Teams will alternate men and women/women and men in the batting order. If there are more women than men, two or more women may bat consecutively. Two men may not bat consecutively UNLESS a woman is removed from the game to tend to a bleeding or open wound. When her turn to bat arises while tending the wound, there is no penalty. Her turn is skipped and two men will bat consecutively. In this case, if the first man is walked, he is awarded first base only and the next man must bat.
    3. Once a game has started, if a woman becomes injured or must leave the game to tend a wound, and cannot be replaced with another woman:
      • If batting more than ten players, a man may be removed from the line-up to maintain the allowable balance of men and women.
      • If batting eight players, the void created by her departure will be an out.
  • Tug of War

     Rules

    • Each Team will consist of 6 participants (3 males/3 females)
    •  A 1,200 pound weight limit, per team, will apply. All members of a team will weigh‐in prior to the competition.
    • If a team member does NOT weigh-in prior to the start of the competition, they will not be allowed to participate.
    • Team members will be required to wear a wristband after the weigh‐in and through the duration of the event.
    • Only rubber cleats, tennis shoes, aqua socks or bare feet will be allowed. Absolutely NO Metal Cleats allowed.  Those participants found to be wearing illegal shoes will not be allowed to compete.
    • Gloves ARE allowed and recommended.
    • No sticky substances may be used on hands or gloves.
    • No Anchor Belts
    • The Tug of War rope is 120’ in length and 1 ¼” in width.
    • Teams will be lined up so that the rope will be pulled on the right side (under the participant’s rightarms).
    • Males and females will be alternated in positions on the rope.
    • Participants in the Tug may use feet or hands only to gain foothold. They will not be allowed extensive time to dig in and get set. There will be a one‐minute time limit per tug.
    • Participants are NOT ALLOWED to face the opposite direction, put their hands on the ground, or sit down on the ground.
    • The winning team will pull the opposing team across the designated victory line (15 feet). If no team has been pulled over the line at the end of the one‐minute time limit, the tug will go to the team who has the advantage at the time.
  • Cornhole Rules

    Format

    Object of the Game:

    Score 15 points or more before your opponent

    Setup:

    Players (2 females and 2 males/team, 1 male and 1 female on each side) can take stance anywhere between the front and back of target, no more than 5 feet away from the side of the target

    *A coin flip decides the team who takes the lead toss in Round 1

    Official Scoring:

    • Games are played to 15 points
    • Bags tossed or knocked into the target hole are worth 3pts
    • Bags that land (and remain) on the target board are worth 1 pt
    • Bags that hit the ground before landing on the board or going in the hole Does Not Count
    • Bags that land (or end up) on the ground are worth 0 pts
    • 11-0 is ruled as a shutout and the game is over.

    Rules

    *Team members= 2 males and 2 females, standing at opposite targets and remaining there for the entire game. One team will throw a bean bag and then the opposing team will throw a beanbag – the order of tossing the beanbags between teammates does not matter, alternating throws is acceptable. Teams will alternate throws beginning with the team who had the most points in the previous round. Example: Team A (either player) will throw, then Team B (either player) will throw, then Team A, then Team B….until all bags have been thrown.

    Once all bags have been thrown, points will be tallied.

    The opposite side will then do the same.

    1. The team with the highest score in the previous round throws the lead toss for the round.
    2. Both teams’ alternate tosses until all eight bags have been tossed. (This concludes a round.)
    3. Player’s feet should not project past the front of the target during a toss.
    4. Boards will be placed 27′ from front to front.

    This is a Double Elimination Tournament in each Division

  • Dodgeball Rules

    Teams

    Each company may enter one coed team in the Dodgeball Tournament. Six players compete at a time (3 men and 3 women) on the court. Teams can start with 4 or 5 players, but must have at least 2 women to begin each game.

    The games will be played on volleyball courts. The playing court will be 60’ long by 30’ wide divided into two equal sections by a center-line. Attack lines will be 3m from, and parallel to the centerline.

    Game time is forfeit time.

    The official ball used in the tournament will be a 6″ Rhino Skinned Ball. The tournament will be a double elimination tournament in each Division. The object of the game is to eliminate all opposing players by getting them “OUT”. This may be done by:

    1. Hitting an opposing player with a LIVE thrown ball below the shoulders.
    2. Catching a LIVE ball thrown by your opponent before it touches the ground.

    LIVE BALL: A ball that has been thrown and has not touched a wall, ceiling, court divider, floor or any other item outside of the playing court.

    Game begins by placing the dodgeballs along the center line – three (3) on one side of the center hash and three (3) on the other. Players then take a position behind their end line. Following a signal by the official, teams may approach the centerline to retrieve the balls. Teams are only entitled to the three (3) balls on their right (can’t retrieve balls to the left). Once a ball is retrieved it must be checked behind the attack-line on your side (or passed to someone on your team behind your attack line) before it can be legally thrown at the opposing team. Once a ball is checked, players can extend to the half court line to make throws.

    • During play, all players must remain within the court lines. Players may leave the boundaries only to retrieve stray balls and WILL NOT be considered “live.” If they are hit while retrieving a ball out of bounds, they ARE NOT eliminated. Players must return in-bounds immediately after retrieval.
    • If a ball thrown at an individual is caught, the person who threw the ball is eliminated. A member of the team who caught the ball is NOT allowed to come back in the game. The ball can be bobbled, but must be caught by the same player (without hitting an obstacle; wall, ceiling, court divider, another player etc.). If it is bobbled and hits an obstacle, the player will be eliminated, regardless if they catch it or not.
    • If a person throwing the ball touches the half court line or the opposing side’s court, they will be eliminated. This includes any part of one’s foot or body.
    • Shots to the head do not count and players will remain in the game. If an individual ducks into a throw and it strikes their head or intentionally moves their head so it is the first body part hit, they are eliminated. If it strikes a body part below the shoulders first before their head, they will still be eliminated.
    • A ball is “dead” if it hits the ground, wall, ceiling, court divider, floor or any other item outside the playing court. Any ball that strikes one of these items before an opposing player is considered “dead” and won’t eliminate a player. If it hits multiple individuals on the same team, only the first player hit is eliminated.
    • Individuals may hold a ball and use it to block live balls being thrown at them. As long as the thrown ball strikes the blocking ball first, it will be considered “dead” and you will not be eliminated. If it strikes a body part below the shoulders before the blocking ball, you will be eliminated. If you drop the blocking ball you’re holding due to the thrown ball, you will be eliminated.
    • The first team to legally eliminate all opposing players will be declared the winner. A two-minute time limit will be established for each game. If neither team has been eliminated at the end of the two minutes, the team with the greater number of players remaining will be declared the winner. In the case of an equal number of player/s remaining after regulation, a sudden-death overtime period will be played. All original players who started that game will come back out on the court and the first team to hit an opposing player or catch a live ball wins.
    • If a team controls all six (6) balls on their side of the court they must return at least one dodgeball beyond the opponent’s attack line within five seconds. The Wichita Corporate Challenge operates under the honor system and participants are expected to compete and comply with tournament rules. If a player is aware that they are/were eliminated, they are asked to leave the court immediately (not wait for an official to call you out).
    • Each matchup will be a best 2 out of 3 games to determine the winner of that round.

    A minimum of two referees officiate each WCC match and will abide by this set of rules.

    • The referees’ decisions are final, and arguing calls can lead to a player’s elimination from the game and/or match and/or tournament.
    • Understand, appreciate and abide by the rules of the game.
    • Respect the integrity and judgment of game officials and WCC.
    • Be responsible for your actions and maintain self-control.
    • Do not taunt or bait opponents and refrain from using foul or abusive language.
  • 3v3 Soccer

    Rules

    • Teams will consist of no more than 8 players. Only 3 players from each team can be on the field at one time
    • There must be at least one female player and one male player on the field for each team at all times
    • No goalie
    • Games will consist of two 10 minute halves with a 3 minute halftime. The game clock will not stop unless there is an injury
    • Female player goals are worth 2 points and male player goals are worth 1 point
    • Unlimited substitutions are allowed which can occur at any dead ball
    • All dead ball kicks must be indirect except in the case of a penalty kick or corner kick
    • During dead ball kicks, the players on the defensive team must be at least five yards off of the ball
    • All penalty kicks will take place at the top of the midfield circle on the offensive side. If the kicking team does not convert the kick, a goal kick is awarded to the opposing team
    • Goals can only be scored after crossing mid-field
    • If a ball goes out of bounds, it must be kicked in as opposed to thrown in
    • The goal box, 7 yards wide 3 yards long, is directly in front of the goal. No player may touch the ball within the goal box, however any player may move through the goal box. Any part of the ball or player’s body on the line is considered in the goal box; the player is an extension of the box. An INFRACTION occurs if a defender touches the ball in the goal box, a penalty kick is awarded to the offensive team. If an offensive player touches the ball within the goal box, a goal kick is awarded to the defensive team. Habitual touches in the goal box MAY result with a Yellow Card given to offending party. If the ball comes to a complete stop in the goal box, regardless of which team touched it last, a goal kick is awarded to the defensive team.
    • If the score is tied at the end of regulation, it will go to 3 extra minutes. The first team to score will win. (golden goal)
    • There is no offsides!
    • Slide tackling is not allowed!
    • Indoor soccer shoes and regular tennis shoes are accepted. No cleats! Shin guards are optional.
  • Super Smash Bros

    Smash Ultimate Doubles Ruleset

    • 2V2
    • Players can supply own their own controllers
    • Stock – 3
    • Time – 8 min
    • Items – off
    • Team Attack – on
    • Pause – off
    • Best of Three until Finals
    • No Bans
    • No stalling rules
    • Stock sharing is allowed
    • Mii fighters are all legal
    • Best of 3 double elimination
    • Stages are listed – Battlefield Final Destination Pokemon stadium 1 or 2 Town and City Smashville Lylat Kalos League Yoshi’s Story
    • Counter picks (Game 2 and onward)

    Whoever wins the first game will have two available bans allotted to them and then the loser of that match will then choose the stage played on. The winner cannot go back to the stage they won unless accepted by the opponent

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