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Event Rules

All teams will compete by division in a variety of events. Final divisions will be determined after the registration deadline. Rules for the events are subject to change. The website will include the finalized rules for all events, event locator maps, the finalized schedule of events, a list of sponsors, and other important information.
  • 3v3 Basketball

    Rules

    • Teams will consist of no more than six (6) members for both women’s and men’s teams.
    • The six members that play the first game of the tournament will stay the same throughout the tournament.  There will be no substitution of players.
    • In the case of an injury, a substitution can replace the injured player.  However, the injured player is out of the tournament and not allowed to come back in and play.
    • This will be a double-elimination tournament.
    • Games will be played on a half court using Kansas State High School Activities Association (KSHSAA) rules with the following exceptions:
      1. The first team to score 12 points in each game will be declared the winner.  Each game must be completed within a 15-minute time limit. To begin play, first possession will be determined with rock, paper, scissors game between captains. If neither team has scored 12 points and the 15-minute time limit expires, the team ahead at that time will be declared the winner.  If tied at the end of the 15-minute time limit, sudden death play will begin, in which the first team to score will be declared the winner.  To begin sudden death play, first possession will be determined with rock, paper, scissors game between captains.
      2. Baskets outside the 3-point line will count as 2 points.  Baskets on or within the 3-point line will count as 1 point.
      3. To start play and after a made basket, the ball shall be checked with the defense to start play.
      4. The ball must be brought out beyond the 3-point line on every change of possession, regardless of whether the ball hits the rim on a shot.  Both feet must clear the line.
      5. Substitutes will be allowed during dead ball situations only.  The official will administer the ball during dead ball situations at the top of the key behind the 3-point line.
      6. Each team will be awarded one 30-second timeout per contest.
      7. FOULS…Each team is allowed six (6) team fouls per contest.  For each foul after the sixth team foul, one (1) point will be awarded to the opposing team.
      8. No dunking will be allowed. Violation will result in no points scored and a loss of possession.
    • All judgments made by the officials will be final.  No protesting allowed.
    • No game will start with less than three team members.  Forfeiture of game will result five minutes after the court becomes available for play of the scheduled game.

    Equipment Provided

    • Game Balls
  • 3v3 Soccer

    Rules

    • Teams will consist of no more than 8 players. Only 3 players from each team can be on the field at one time
    • There must be at least one female player and one male player on the field for each team at all times
    • This will be a double-elimination tournament.
    • No goalie
    • Games will consist of two 10 minute halves with a 3 minute halftime. The game clock will not stop unless there is an injury
    • Female player goals are worth 2 points and male player goals are worth 1 point
    • Unlimited substitutions are allowed which can occur at any dead ball
    • All dead ball kicks must be indirect except in the case of a penalty kick or corner kick
    • During dead ball kicks, the players on the defensive team must be at least five yards off of the ball
    • All penalty kicks will take place at the top of the midfield circle on the offensive side. If the kicking team does not convert the kick, a goal kick is awarded to the opposing team
    • Goals can only be scored after crossing mid-field
    • If a ball goes out of bounds, it must be kicked in as opposed to thrown in
    • The goal box, 7 yards wide 3 yards long, is directly in front of the goal. No player may touch the ball within the goal box, however any player may move through the goal box. Any part of the ball or player’s body on the line is considered in the goal box; the player is an extension of the box. An INFRACTION occurs if a defender touches the ball in the goal box, a penalty kick is awarded to the offensive team. If an offensive player touches the ball within the goal box, a goal kick is awarded to the defensive team. Habitual touches in the goal box MAY result with a Yellow Card given to offending party. If the ball comes to a complete stop in the goal box, regardless of which team touched it last, a goal kick is awarded to the defensive team.
    • If the score is tied at the end of regulation, it will go to 3 extra minutes. The first team to score will win. (golden goal)
    • There is no offsides!
    • Slide tackling is not allowed!
    • Indoor soccer shoes and regular tennis shoes are accepted, as are cleats. Shin guards are optional.
  • 1 Mile Run

    Rules

    • Three (3) male and three (3) female can participate per team.
    • One (1) male and one (1) female participant per age group is allowed.
    • Age groups are as follows: 30 and under, 31 to 44, 45 and over.
    • Times for each participant will be recorded separately.

    Track Event Regulations

    • Impeding the progress of another runner constitutes a foul.  Fouling may result in a time penalty assessed (15 seconds) of the runner committing the foul in that event.
    • All participants must report to the staging area (center of track) 20 minutes before their scheduled Company Division event.  If a participant misses their heat, there will not be a “make-up” heat nor can they run with another heat.
    • Spikes up to ¼ inch in length will be allowed.
  • 100 Meter Dash

    Rules

    • Three (3) male and three (3) female can participate per team.
    • One (1) male and one (1) female participant per age group is allowed.
    • Age groups are as follows: 30 and under, 31 to 44, 45 and over.
    • Times for each participant will be recorded separately.

    Track Event Regulations

    • Impeding the progress of another runner constitutes a foul.  Fouling may result in a time penalty assessed (15 seconds) of the runner committing the foul in that event.
    • All participants must report to the staging area (center of track) 20 minutes before their scheduled Company Division event.  If a participant misses their heat, there will not be a “make-up” heat nor can they run with another heat.
    • Spikes up to ¼ inch in length will be allowed.
  • 400 Meter Briefcase Shuttle

    Rules

    • Teams will consist of four (4) members – (2) males & (2) females.
    • The cumulative age of the four walkers must be a minimum of 120 years.
    • Race legs are 100 meters each.  The total distance is 400 meters.
    • Exchanges must be made successfully within the 22-meter exchange zone.
    • “Out-of-zone” exchanges or obstructing other participants is a 15-second penalty.
    • Each participant will move from station to station picking up specific office supplies and placing them in their briefcase before walking.
    • An example of what is and is not walking will be demonstrated prior to the event.
    • Judges will be placed around the entire course.  They will determine when a walker is not walking by the rules and keep a record of those infractions.
    • A penalty of five (5) seconds will be assessed for each infraction.
    • If the briefcase is dropped in a relay, the walker who dropped the briefcase must pick it up. If, in doing so, the walker impedes the progress of any other walker, he or she has fouled and will result in a 15-second penalty.

    Regulations

    • Impeding the progress of another runner constitutes a foul.  Fouling may result in a time penalty assessed (15 seconds) of the runner committing the foul in that event.
    • In the event that the briefcase is dropped in a relay, the walker who dropped the briefcase must pick it up.  If, in doing so, the walker impedes the progress of any other walker, he or she has fouled and will result in a 15-second penalty.
    • All participants must report to the staging area (center of track) 20 minutes before their scheduled Company Division event.  If a participant misses their heat, there will not be a “make-up” heat nor can they run with another heat.
    • Spikes up to ¼ inch in length will be allowed.
  • 400 Meter Executive Relay

    Rules

    • Teams will consist of four (4) members of management – (2) male & (2) female.
    • The cumulative age of the four runners must be a minimum of 120 years.
    • Batons must be successfully passed within the 22-meter exchange zone.
    • Race legs are 100 meters each.  The total distance is 400 meters.
    • “Out-of-zone” exchanges or obstructing other runners is a 15-second penalty.
    • If a baton is dropped in a relay, the runner who dropped the baton must pick it up. If, in doing so, the runner impedes the progress of any other runner, he or she has fouled and will result in a 15-second penalty.

    Regulations

    • Impeding the progress of another runner constitutes a foul.  Fouling may result in a time penalty assessed (15 seconds) of the runner committing the foul in that event.
    • In the event that a baton is dropped in a relay, the runner who dropped the baton must pick it up.  If, in doing so, the runner impedes the progress of any other runner, he or she has fouled and will result in a 15-second penalty.
    • All participants must report to the staging area (center of track) 20 minutes before their scheduled Company Division event.  If a participant misses their heat, there will not be a “make-up” heat nor can they run with another heat.
    • Spikes up to ¼ inch in length will be allowed.
  • 5k Walk

    Rules

    • Ten (10) individuals per team may participate. This is limited to participants only. No family members will be allowed to participate.
    • There is no age restriction for this event.
    • There will be a 60-minute time limit to complete this event.
    • Everyone who finishes will receive five (5) participation points toward their team total.
    • This is a non-competitive event; therefore, no medals are awarded.

     

  • Billiards

    Rules

    • This is a mixed doubles competition – one (1) male & one (1) female and played on 8 foot tables.
    • This will be a double-elimination tournament.
    • Each team is allowed one (1) mixed doubles team.
    • One team will be solids (1-7), one team will be stripes (9-15).
    • If the 8-ball is pocketed on the break, the shooter wins. If the 8-ball is pocketed and there is a foul or a scratch, the shooter loses.
    • On the break, if the breaker pockets a stripe or solid, the breaker will then be assigned to that particular group of balls, known as the correct balls.
    • If the person shooting makes his/her ball, that same person will shoot again.  This will continue until a shot is missed.
    • If the breaker pockets one or more balls from each group, he/she may choose to be either, by making a ball from one group on the next shot. A combination using a ball from each group is legal at this point, prior to one player being assigned their group.
    • COMBINATIONS: Player must strike his ball first to be legal – except in open table situations. Again, the 8-ball is neutral. Pocketed balls will not be spotted or returned to play.
    • BALLS ON FLOOR: 8-ball off the table results in loss of game. Other object balls must be spotted. This is not a foul and the player continues to shoot if one of his balls was pocketed. The floored ball is spotted before another shot is taken.
    • ONE FOOT is to remain on the floor at all times.
    • WAYS TO LOSE:
      1. Opponent pockets his numerical group and then legally pockets 8-ball. 8-ball must be pocketed in a called pocket.
      2. 8-ball is pocketed in a wrong pocket or is knocked to floor.
      3. Failure to call the pocket into which the 8-ball falls.
      4. When playing the 8-ball, player scratches the cue ball.
    • DECLARING A POCKET: This is only necessary when shooting the 8-ball.
    • HOW TO WIN:
      1. A player has pocketed all his balls and legally pocketed the 8-ball in a called pocket.
      2. 8-ball is made on the break.
      3. NOTE: The 8-ball cannot be played at the same time the last ball of your category is made. The 8-ball must be a separate shot.

    All judgments made by the officials will be final.  No protesting allowed

  • Bowling

    Rules

    • Each team will consist of four (4) members – 2 males and 2 females.
    • Each team will bowl (3) three games against teams in their own division.
    • Games will be played in accordance with Kansas State High School Activities Association (KSHSAA) rules.
    • Teams will be given a 15-minute warm-up prior to the start of the event.
    • Winners for each division will be declared based upon the highest 3-game total.
    • In the event of a tie score in the overall team total, the best team score in the 3rd game will be declared the winner.  If still tied, the best team score in the 2nd game will be used, etc.
    • No substitution of players can be made once play begins.

    Equipment Provided

    • Bowling Balls
    • Bowling Shoes
  • Cornhole

    Format

    Coed team of (1 female and 1 male) can take stance anywhere between the front and back of target, no more than 5 feet away from the side of the target.

    *Rock, Paper, Scissors between captains decides the team who takes the lead toss in Round 1

    Object of the Game:

    Score 15 points or more before your opponent

    Best 2 out of 3

    Differential Scoring

    Official Scoring:

    • Games are played to 15 points.
    • Differential Scoring, example below:
      • Team A tosses and scores 1-1-3-0 = 5
      • Team B tosses and scores 1-1-0-1 = 3
      • End of Round 1: Team A leads 2-0
    • Bags tossed or knocked into the target hole are worth 3pts.
    • Bags that land (and remain) on the target board are worth 1 pt.
    • Bags that hit the ground before landing on the board or going in the hole Does Not Count
    • Bags that land (or end up) on the ground are worth 0 pts.
    • 11-0 is ruled as a shutout and the game is over.

    Rules

    Once all bags have been thrown, points will be tallied.  The opposite side will then do the same.

    1. The team with the highest score in the previous round throws the lead toss for the round.
    2. Both teams’ alternate tosses until all eight bags have been tossed. (This concludes a round.)
    3. Player’s feet should not project past the front of the target during a toss.
    4. Boards will be placed 27′ from front to front.
    5. No substitution of players can be made once play begins.

    This is a Double Elimination Tournament in each Division

    Equipment Provided

    • Bags provided by venue
    • Players may bring their own bags.
  • Darts

    Rules

    • Team will consist of two (2) members – one (1) male and one (1) female.
    • Double elimination bracket
    • Rock, Paper, Scissors between the captains decides the team who takes the lead throw.
    • Teams plays 301, must get exactly 301.
    • No substitution of players can be made once play begins.
    • Players must alternate turns.
    • Players may bring their own darts
    • Dart Boards are electronic scoring boards.
    • Darts will be provided, if needed.
  • Disc Golf

    Rules

    • Team will consist of two (2) members – one (1) male and one (1) female.
    • The tournament will be 18 holes, with a “Best Throw” scramble format. Each player will throw a drive from the tee pad, as well as after each subsequent “best throw,” until a disc is thrown into the basket. At least one shot from each player is required to be used per hole. Each Team of two, will record one score for each hole.
    • Discs cannot be shared between teammates.
    • 3-disc starter packs can be purchased at the event if needed or purchased early at Duck’s Flying Discs at 816 W. 13th N. 10% discount.
    • The tournament will begin with a shotgun start with at least 2 teams per hole.
    • The score is to be recorded on the UDISC app. At least one teammate will need to download the app.
    • In the event of a tie, the team with the most birdies will be deemed the winner. If still tied, the team with the most birdies + pars will be deemed the winner, and so on. If still tied, the winner will be determined by coin flip.
    • A maximum score of six (6) per hole is allowed.
    • No substitution of players can be made once play begins.
  • Dodgeball

    Teams

    Each company may enter one coed team in the Dodgeball Tournament. Team will consist of 10 players max. Six players compete at a time (3 men and 3 women) on the court. Teams can start with 4 or 5 players, but must have at least 2 women to begin each game.

    The games will be played on volleyball courts. The playing court will be 60’ long by 30’ wide divided into two equal sections by a center-line. Attack lines will be 3m from, and parallel to the centerline.

    Game time is forfeit time.

    The official ball used in the tournament will be a 6″ Rhino Skinned Ball. The tournament will be a double elimination tournament in each Division. The object of the game is to eliminate all opposing players by getting them “OUT”. This may be done by:

    1. Hitting an opposing player with a LIVE thrown ball below the shoulders.
    2. Catching a LIVE ball thrown by your opponent before it touches the ground.

    LIVE BALL: A ball that has been thrown and has not touched a wall, ceiling, court divider, floor or any other item outside of the playing court.

    Game begins by placing the dodgeballs along the center line – three (3) on one side of the center hash and three (3) on the other. Players then take a position behind their end line. Following a signal by the official, teams may approach the centerline to retrieve the balls. Teams are only entitled to the three (3) balls on their right (can’t retrieve balls to the left). Once a ball is retrieved it must be checked behind the attack-line on your side (or passed to someone on your team behind your attack line) before it can be legally thrown at the opposing team. Once a ball is checked, players can extend to the half court line to make throws.

    • During play, all players must remain within the court lines. Players may leave the boundaries only to retrieve stray balls and WILL NOT be considered “live.” If they are hit while retrieving a ball out of bounds, they ARE NOT eliminated. Players must return in-bounds immediately after retrieval.
    • If a ball thrown at an individual is caught, the person who threw the ball is eliminated. A member of the team who caught the ball is NOT allowed to come back in the game. The ball can be bobbled, but must be caught by the same player (without hitting an obstacle; wall, ceiling, court divider, another player etc.). If it is bobbled and hits an obstacle, the player will be eliminated, regardless if they catch it or not.
    • If a person throwing the ball touches the half court line or the opposing side’s court, they will be eliminated. This includes any part of one’s foot or body.
    • Shots to the head do not count and players will remain in the game. If an individual ducks into a throw and it strikes their head or intentionally moves their head so it is the first body part hit, they are eliminated. If it strikes a body part below the shoulders first before their head, they will still be eliminated.
    • A ball is “dead” if it hits the ground, wall, ceiling, court divider, floor or any other item outside the playing court. Any ball that strikes one of these items before an opposing player is considered “dead” and won’t eliminate a player. If it hits multiple individuals on the same team, only the first player hit is eliminated.
    • Individuals may hold a ball and use it to block live balls being thrown at them. As long as the thrown ball strikes the blocking ball first, it will be considered “dead” and you will not be eliminated. If it strikes a body part below the shoulders before the blocking ball, you will be eliminated. If you drop the blocking ball you’re holding due to the thrown ball, you will be eliminated.
    • The first team to legally eliminate all opposing players will be declared the winner. A two-minute time limit will be established for each game. If neither team has been eliminated at the end, the team with the greater number of players remaining will be declared the winner. In the case of an equal number of player/s remaining after regulation, a sudden-death overtime period will be played. All original players who started that game will come back out on the court and the first team to hit an opposing player or catch a live ball wins.
    • If a team controls all six (6) balls on their side of the court they must return at least one dodgeball beyond the opponent’s attack line within five seconds. The Wichita Corporate Challenge operates under the honor system and participants are expected to compete and comply with tournament rules. If a player is aware that they are/were eliminated, they are asked to leave the court immediately (not wait for an official to call you out).
    • Each matchup will be a best 2 out of 3 games to determine the winner of that round.

    A minimum of two referees officiate each WCC match and will abide by this set of rules.

    • The referees’ decisions are final, and arguing calls can lead to a player’s elimination from the game and/or match and/or tournament.
    • Understand, appreciate and abide by the rules of the game.
    • Respect the integrity and judgment of game officials and WCC.
    • Be responsible for your actions and maintain self-control.
    • Do not taunt or bait opponents and refrain from using foul or abusive language.
    • This is a Double Elimination Tournament in each Division.
  • Flag Football

    Rules

    • Team must have four (4) women and four (4) men playing at all times.
    • Teams can consist of sixteen (16) total members.
    • Each team member must check in at the beginning of the 1st game.
    • Once the competition begins, there will be no substitutions allowed unless an injury occurs.
    • In the case of an injury, a substitution can replace the injured player.  However, the injured player is out of the tournament and not allowed to come back in and play.
    • This will be a double-elimination tournament.
    • Games will be played in conjunction with the rules, penalties and spot enforcement of the Kansas State High School Activities Association

    (KSHSAA) with the following exceptions:

    1. Each game will be played within a 20-minute time limit.
    2. Playing fields are 35 yards wide.  End zones are 10 yards deep.
    3. At the beginning of the game, after unsuccessful attempts to gain a first down or score, and after each score, the ball will be scrimmaged from the 30-yard line.
    4. Starting at the 30-yard line, the offensive team will have 4 downs to advance the ball to the 15-yard line or score a touchdown.  If successful in advancing the ball to the 15-yard line, the offensive team will then have another 4 downs to attempt to score a touchdown.
    5. Huddles will be a maximum of 30 seconds.  First violation will be a warning.  Every violation after the first will result in a loss of down.
    6. Touchdowns count as six (6) points.
    7. Extra-point conversions will start at the 5-yard line and count as two (2) points.
    8. Interceptions are worth three (3) points (except on extra point attempts) and cannot be run back.  The ball will be placed on the 30-yard line and a change of possession will occur.
    • Every player must wear two flags around the waist.  While in possession of the ball, if one flag is pulled the ball becomes downed at that point.
    • The snap to the quarterback must be between the legs.  Violation will result in a loss of down.
    • The person who receives the snap is considered to be the quarterback for that play, and cannot run the ball past the line of scrimmage unless being rushed.
    • Rushing the quarterback is allowed.  Once the ball is snapped, anyone wishing to rush the quarterback must wait three seconds before doing so, counting out loud.
    • Handoffs are not allowed.
    • Lateral passes or pitches are allowed.
    • All players are eligible to receive the ball.
    • “Bump and run” coverage is not permitted.
    • All fumbles result in a dead ball.
    • All judgments made by the officials will be final.  No protesting allowed.
    • In the case of a tie game after 20 minutes, the game goes into overtime.  Each team will have 1 down opportunity to score from the 5-yard line.  A coin flip will determine who has the ball first.  First possession will then alternate with each subsequent overtime opportunity.  The game will end when one team scores and the other does not.
    • This is a Double Elimination Tournament in each Division.

    Equipment Provided

    • Game Balls
    • Game Belts & Flags
  • Golf

    Rules

    • Teams will consist of four (4) members – two men and two women.
    • The tournament will be an 18-hole scramble (best ball).
    • The tournament will begin with a shotgun start, two groups off each tee.
    • Men tee off from the white tee markers and ladies tee off from the red tee markers.
    • The score is to be recorded on the scorecard by each team – honor system applies.
    • No handicaps.  This is a scratch tournament.
    • USGA rules apply.  All course rules & regulations apply.
    • Winter rules prevail – the ball can be moved one club length (no nearer to the hole).  The ball must remain in the same fairway, rough, fringe, etc.
    • In the event of a tie, the lowest score on the lowest handicap hole will be used to determine the winner.  If still a tie, the lowest score on the second lowest handicap hole will be used, etc.
    • No substitution of players can be made once play begins.
    • Bogey is your friend.  Once you can score no better than a bogey on a hole, pick up the ball and move to the next hole..

    Participant Equipment Responsibilities

    • Golf Clubs
    • Golf Balls
    • Tees
  • Miniature Golf

    Rules

    • Teams will consist of two (2) members – one (1) male and one (1) female.
    • The tournament will be 18 holes, total team score.
    • The tournament will begin with a shotgun start.
    • The score is to be recorded on the scorecard by each team – honor system applies.
    • After 18 holes, one scorecard will be signed by all participants and turned in as the official scorecard.
    • All-Star Sports rules, as stated on the back of each scorecard, will be the official rules of play.
    • In the event of a tie, the group with the most holes-in-one will be deemed the winner.  If still tied, the group with the most two-shot holes will be deemed the winner, and so on.  If still tied, the winner will be determined by coin flip.
    • No substitution of players can be made once play begins.
    • A maximum score of six (6) per player per hole is allowed.
    • Player may bring their own putter to use.

    Equipment Provided

    • Putters
    • Golf Balls, players must use golf balls provided.
  • Pickleball

    Rules

    Download Pickleball Rules

    Each team will consist of 1 female and 1 male

    • Teams will be given a 15-minute warm-up prior to the start of the event.
    • No substitution of players can be made once play begins.

    Serving

    Must serve underhand from behind the baseline, cross-court, into the service area past the kitchen. Only the serving team can score points.

    Scoring

    • Determine which team will serve, receive, pick the end of the court, or defer using any fair method (e.g., pick a 1 or 2, coin flip, rock-paper-scissors, etc.).
    • Each partner on a team determines which side of the pickleball court (the left side or the right side) to start on. You will switch sides you serve from after losing a rally and the other team loses their serve. I.E., you serve twice and score 2 points and then the other team gains serve you will switch after they lose their rally.
    • The team that serves first will start the game. The player on the right-hand side of the court will serve first (serving crosscourt).
    • If the serving team wins the rally, then they will win a point and continue to serve. However, the partner on the left-hand side of the court will serve (but remember, the players will stay on their respective sides of the court). The serve alternates between the players on the left- and right-hand side of the court (without the players changing positions) until they lose a rally.
    • If the serving team loses the rally, then the receiving team will win a point and the receiving team will win the serve. To note, there is no second server (so the score will only be two numbers—the serving team score and the receiving team score—and there will be no third number for the server number).
    • The first team to 15 points wins (win by 2 points). Final point can only be won on the serve.

    Quirky Rules

    After the serve, the receiving team must let the ball bounce, then the serving team must let that return bounce before hitting. After that the ball may be volleyed (hit in the air) or off the bounce. A player cannot step in the kitchen unless the ball bounces in the kitchen first.

    Equipment Provided

    • Paddles
    • Balls, furnished by facility
    • Players can bring their own paddles.
    • This is a Double Elimination Tournament in each Division.
  • Rocket League (Esports)

    Rules

    Each team will consist of 1 female and 1 male.

    Games will be 5 minutes long with a best 2 out of 3 deciding the winner.

    Team scoring most soccer goals by the end of 5 minutes will be the winner.

    If a game goes 7-0 it will be called a complete game.

    Each Competitor will need to sign up online prior to the competition.

    Equipment Provided

    • Computer Equipment
    • Competitors are encouraged to bring their own controllers. Extras will be provided if a competitor does not have one.

    This is a Double Elimination Tournament in each Division.

  • Softball

    Rules

    PLAYERS

    1. Players must be at least 18 years old and out of high school.
    2. Teams are limited to a maximum of 20 players, all of who must be listed on team roster.
    3. A player who is not on the team roster is an illegal player. Any game in which he/she plays will be forfeited.

    TEAMS

    1. Teams consist of 10 players. A team must have eight players to begin a game. Any time the team falls below eight players, the game will be forfeited, unless the reason for falling below eight players is due to injury. In this case, teams may continue to play with seven players. Players who arrive late may be added to the bottom of the batting order.NOTE: When a team is playing with eight players, there will not be an automatic out for the ninth position. There can never be more men than women in the line-up to start a game. If a woman is injured and leaves the game, and no replacement is available, the team may continue the game with four men and three women. The batting position vacated by the female will be an out. If the team is batting five men and five women, a man may be removed from the batting order and no penalty is applied.
    2. The run rule is as follows: 15 runs after 3 complete innings; 10 runs after 5 complete innings.
    3. Games will have a 55-minute time limit. No new inning may start after 55 minutes, unless the score is tied. Games that are tied after seven innings or 55 minutes will continue until a team has won the game. At the beginning of the eighth inning, the batting team shall put the player who made the last out the previous inning at second base with one out and the inning shall continue. The same will be applied to the team batting in the bottom of the eighth, etc., and continue until a winner is declared.
    4. Batters receive three balls (walk) and two strikes (out). If a batter hits a second foul after one strike, the batter is out, the ball is dead, and runners may not advance.
    5. Game Discipline: Unsportsmanlike conduct will result in the players’ ejection from the game; his or her position in the batting order will be an out. If ejected, the player must leave the softball complex; in addition, the umpire will submit an unsportsmanlike report to the Wichita Corporate Challenge. The WCC staff may impose additional penalties on the player(s) ejected. Some examples of unsportsmanlike conduct include throwing the bat in obvious disgust, fighting, excessive criticizing of the umpire’s calls, etc. Any player ejected from a game will not be allowed to play the remainder of that game or the following game. If a second ejection occurs, the player will be ejected from all WCC activities.
    6. Homeruns: 2 homeruns are allowed per team. Anything hit after 2 will be counted as an out.
    7. No alcoholic beverages are permitted on the playing field or in the dugout. Failure to observe this rule may lead to forfeiture of the game.
    8. Absolutely no protests! The umpire will settle all disputes and rule interpretations on the field. Exception: Questions concerning player eligibility will be noted and the game will continue. The WCC staff will verify the players’ eligibility. If the player in question is ineligible, the team will forfeit the game(s) in which he/she participated.
    9. GAME TIME IS FORFEIT TIME
    10. Line-ups should be turned in to the scorekeeper at least 15 minutes before scheduled game time.
    11. Except as presented above, all Wichita Corporate Challenge softball games will be governed by the USSSA rules.
    12. A player who is bleeding, or has an open wound, or has an excessive amount of blood on his/her uniform, is prohibited from further participation in the game until the bleeding has been stopped and the wound covered.
      • If treatment can be administered in a reasonable time, the player does not have to leave the game. “Reasonable time” is left to the umpire’s judgment.
      • If there is an excessive amount of blood on the uniform or a bandage becomes blood-soaked, the uniform or bandage must be changed before the player may continue to participate.
      • A player prohibited from playing may enter as soon as the bleeding has been stopped and/or the wound covered.
      • If a player is not available when his/her turn at bat comes up, that position is passed, and no out is assessed.
    13. If a team is playing with eight players when a player is prohibited from playing because of bleeding or an open wound, the game is not forfeited. The game will continue with seven players; the player may reenter the game as soon as the bleeding has stopped and/or the wound has been covered.
    14. All players and coaches must stay behind the white line in the dugout.
    15. Teams are reminded that there is a Wichita City ordinance prohibiting the use of alcoholic beverages at the ballparks. This is NOT a WRC policy, but city law. Remember that the Wichita Police do patrol the parks.
    16. Only team members are permitted in the dugouts. Children attending the game are not allowed in the dugout or on the field, and should be watched by their parents and/or guardians.

    EQUIPMENT

    1. Each team shall provide 6 men’s Dudley’s Classic M’s softball and 6 women’s Dudley’s Classic M’s softball for each game they participate in. The Dudley’s Classic M’s Softballs need to be 11 and/or 12 inches. Your own softballs will be played once YOUR team is up to bat. Softballs will NOT be available for purchase on-site.
    2. Homerun and Foul Balls will need to be shagged by the team at bat.
    3. Matching uniforms are not required.
    4. Players are to remain in the dugout when their team is batting. Batter, runners, ondeck batter, and coaches are the only team members allowed out of the dugout.
    5. Bats must be softball bats, not baseball bats.
    6. Umpire will check bats and equipment before game.

    Please keep all equipment in the dugout.

    This is a Double Elimination Tournament in each Division.

    COED TOURNAMENT RULES

    1. Coed teams normally consist of five men and five women; a team must have at least four women and four men in the line-up to avoid forfeiture. Teams may use any combination of men and women as long as there are never more men than women.
    2. Batting order: Teams will alternate men and women/women and men in the batting order. If there are more women than men, two or more women may bat consecutively. Two men may not bat consecutively UNLESS a woman is removed from the game to tend to a bleeding or open wound. When her turn to bat arises while tending the wound, there is no penalty. Her turn is skipped and two men will bat consecutively. In this case, if the first man is walked, he is awarded first base only and the next man must bat.
    3. Walks – If a male is walked, then the next batter (which is a female) automatically advances to second base.
    4. Once a game has started, if a woman becomes injured or must leave the game to tend a wound, and cannot be replaced with another woman:
      • If batting more than ten players, a man may be removed from the line-up to maintain the allowable balance of men and women.
      • If batting eight players, the void created by her departure will be an ou
  • Tennis

    Rules

    • This is a mixed doubles competition – one (1) male & one (1) female.
    • This will be a double-elimination tournament.
    • Each company is allowed one (1) mixed doubles team.
    • United States Tennis Association (USTA) rules will be the official rules of play with the following exceptions:
    • All rounds will be a best of 7 format.
    • The first team to win 4 games wins the set.
    • Warm ups are limited to ten (10) minutes.
    • No substitution of players can be made once play begins.
    • This is a Double Elimination Tournament in each Division.

    Equipment Provided

    • Tennis Balls
  • Trivia

    Rules to play Trivia

    • This will be a coed competition consisting of 2 males and 2 females.
    • Supplies we provide, are a large score sheet to help keep you in step with the game and a stack of little answer slips.  Those little answer slips are what you’ll fill out and turn into your host. Don’t forget to fill in your team’s name, how many points you’re wagering, and of course, your team’s answer, every time.
    • There is no penalty for an incorrect answer until the last question.
    • Once an answer is turned in, it cannot be changed.
    • Teams can only submit one answer per team, and you can only have one team per table.
    • The game has six rounds with three questions each, with one half-time question and one final question. In all, there will be 20 questions. Your host will announce the categories at the beginning of each round and before the questions.
    • Here is how we keep score: your team gets three-point values to use in each round. For the first half of the game those point values are 6, 4, and 2. You can only use these point values once per round; once you have assigned a value to an answer, you can’t use that value again during that round. Make sure your wager is written very clearly on your answer slip. The large score sheet in front of you is handy for keeping track of the categories, your answers, and your wagers. Your host will keep score for the entire game. Second half wagers are 9, 7, and 5.
    • After your host reads a question, they will play a song. You’ll have the length of that song, about 2 to 3 minutes, to confer with your teammates, write down your answer, and physically bring the answer to your host or they may come by and pick up your answer.
    • Once you have turned in your answer, it becomes the host’s. You cannot have it back and you can’t submit another answer.
    • There is a strict no cheating rule, no smartphones, smart watches, texting, tablets, etc. Keep all those things dark and out of sight.
    • If for any reason someone at your table needs to use the phone, we ask that they leave the table until the answer has been turned in.
    • Please do not shout out the answers.
    • There will be tie breaker questions to break all ties.
  • T-Shirt Contest

    Overview

    This is a chance for companies to put on their creative thinking cap and design an original and unique team t-shirt.  Your company can have fun in the design process by running an internal contest or brainstorming a group.  Not only might you win some points in the contest, but also your company would stand out as a true TEAM in their matching attire.

    Things to Consider

    • Each team participating will provide the Games Office with a t-shirt with their design on it to be displayed at the track meet.  Each company will then vote for a t-shirt design in the other two divisions.  A team captain will place your team’s vote at the designated T-shirt Contest table during the track meet.
    • Points:  Participating in t-shirt design is five (5) points.  Participating in voting is two (2) points.  Placing in the voting will be scored just as every other event – top five places.
    • Teams may use the official Corporate Challenge logo in their design.
  • Tug of War

     Rules

    • Each Team will consist of 6 participants (3 males/3 females)
    •  A 1,200 pound weight limit, per team, will apply. All members of a team will weigh‐in prior to the competition.
    • If a team member does NOT weigh-in prior to the start of the competition, they will not be allowed to participate.
    • Team members will be required to wear a wristband after the weigh‐in and through the duration of the event.
    • Only rubber cleats, tennis shoes, aqua socks or bare feet will be allowed. Absolutely NO Metal Cleats allowed.  Those participants found to be wearing illegal shoes will not be allowed to compete.
    • Gloves ARE allowed and recommended.
    • No sticky substances may be used on hands or gloves.
    • No Anchor Belts
    • The Tug of War rope is 120’ in length and 1 ¼” in width.
    • Teams will be lined up so that the rope will be pulled on the right side (under the participant’s rightarms).
    • Males and females will be alternated in positions on the rope.
    • Participants in the Tug may use feet or hands only to gain foothold. They will not be allowed extensive time to dig in and get set. There will be a one‐minute time limit per tug.
    • Participants are NOT ALLOWED to face the opposite direction, put their hands on the ground, or sit down on the ground.
    • The winning team will pull the opposing team across the designated victory line (15 feet). If no team has been pulled over the line at the end of the one‐minute time limit, the tug will go to the team who has the advantage at the time.
    • No substitution of players can be made once play begins.
    • If an injury occurs to team participant, a substitute may be allowed, same gender. Entire team will be weighed again to meet the requirement.
  • Volleyball

     Rules

    1. Teams will consist of a maximum of ten (10) members, which includes four (4) substitutes.
    2. At all times, there may not be more men players on the court than women players.
    3. The team members that are available for the first game of the tournament will stay the same throughout the tournament.
    4. There will be no roster substitutions.
    5. In the case of an injury, a roster substitution can be made to replace the injured player. However, the injured player is out of the tournament and not allowed to come back in and play.
    6. This will be a double-elimination tournament.
    7. If a team starts the first game of the tournament with less than 6 participants and additional team members arrive before that game is completed, the additional team members can enter the court when the ball is dead. (Note that to be consistent with rule #4, if the additional team members arrive AFTER the first game is completed, they will no longer be eligible to play in the tournament.)
    8. Teams forfeiting their first game of any match will take a loss for that match.
    9. Coed USAV rules apply unless otherwise specified.
    10. Each game will be played to 15 points, rally point scoring. This is a best 2 of 3 series.
    11. The net height will be set according to Coed USAV playing standards: 7 feet, 10 inches.
    12. Teams will be allowed one 60-second timeout per game, which can be called by any member of the team.
    13. The ball is allowed to cross the net on one hit.
    14. If the ball is touched more than once before going back over the net, one of the touches must be made by a female player.
    15. Substitution is allowed at any position when the ball is dead.
    16. All judgments made by the officials will be final. No protesting allowed.
    17. Blocking of a serve is not allowed.

    Equipment Provided

    • Game Balls

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